> INITIALIZING WORKSTATION TELEMETRY...
2026 Showreel Preview
MASTER SHOWREEL // 2026
01:36 • 4K UHD ACEScg
VOLUMETRIC & PROCEDURAL SHOWREELAvatar: The Last Airbender • John Wick 4 • The Boys • Black Panther
// FILM & EPISODIC TELEMETRY (SERVER RACK)
Avatar: The Last Airbender Background Plate
01Avatar: The Last Airbender
2024
// ROLE: Lead FX Artist
STACK: Pyro Sparse · Solaris USD · ACEScg
STUDIO: NETFLIX
John Wick: Chapter 4 Background Plate
02John Wick: Chapter 4
2023
// ROLE: Senior FX TD
STACK: Houdini RBD · Custom Pyro · Mantra
STUDIO: LIONSGATE
Halo Background Plate
03Halo
2022
// ROLE: Senior FX TD
STACK: Plasma Solvers · Vellum · Arnold
STUDIO: PARAMOUNT+
Cowboy Bebop Background Plate
04Cowboy Bebop
2021
// ROLE: Senior FX Artist
STACK: FLIP Fluid · Pyro FX · Solaris
STUDIO: NETFLIX / TOMORROW
Jungle Cruise Background Plate
05Jungle Cruise
2021
// ROLE: FX Simulation TD
STACK: FLIP Oceans · Foam Solvers · RenderMan
STUDIO: WALT DISNEY PICTURES
Terminator: Dark Fate Background Plate
06Terminator: Dark Fate
2019
// ROLE: FX Artist
STACK: Liquid Metal FLIP · Vellum Cloth · Mantra
STUDIO: PARAMOUNT / SKYDANCE
The Boys Background Plate
07The Boys
2019
// ROLE: FX Technical Director
STACK: Houdini Vellum · Karma XPU · Deep Comp
STUDIO: AMAZON STUDIOS
Lost in Space Background Plate
08Lost in Space
2018
// ROLE: FX TD
STACK: Sparse Pyro · RBD Bullet · V-Ray
STUDIO: NETFLIX
Black Panther Background Plate
09Black Panther
2018
// ROLE: FX Simulation Artist
STACK: Energy Solvers · POP Dynamics · Arnold GPU
STUDIO: MARVEL STUDIOS
Smallfoot Background Plate
10Smallfoot
2018
// ROLE: FX Artist
STACK: Snow PBD · Volumetric Pyro · RenderMan
STUDIO: WARNER BROS. ANIMATION
Thor: Ragnarok Background Plate
11Thor: Ragnarok
2017
// ROLE: FX Artist
STACK: Lightning POPs · Pyro Volumes · Arnold
STUDIO: MARVEL STUDIOS
Guardians of the Galaxy Vol. 2 Background Plate
12Guardians of the Galaxy Vol. 2
2017
// ROLE: FX Technical Director
STACK: Procedural Growth · Pyro Cluster · Mantra
STUDIO: MARVEL STUDIOS
// APPLIED COMPUTE & SOLVERS
C++ / WGSL / CUDA
Multispectral & Hyperspectral Imagery PipelineDEPLOYED

High-throughput CUDA-accelerated processing engine for multispectral satellite and aerial sensor arrays with radiometric calibration and edge enhancement.

CUDA_C++Python_PyTorchTensorRTOpenCVSIMD_AVX512
Procedural Hex-Grid Terrain & Voxel SynthesisPRODUCTION_STABLE

Multi-octave fractional Brownian motion (fBm) and Dual Contouring voxel engine generating massive, infinitely scalable procedural terrains with level-of-detail.

C++20OpenVDBHoudini_EngineCompute_ShadersVEX
REAL-TIME SHADER ARCHITECTURES56 GB VRAM POOL
// HARDWARE INFRASTRUCTURE
LOCAL COMPUTE NODES
NODE 01 // LOOKDEV
CPU: i9-14900K (24C / 32T)
RAM: 128 GB DDR5 6000MHz
GPU: RTX 4090 (24GB VRAM)
OS: Linux Mint / CUDA 12.6
NODE 02 // COMPUTE
CPU: 9950X3D (16C / 32T V-Cache)
RAM: 128 GB DDR5 6400MHz
GPU: RTX 5090 (32GB VRAM)
LINK: Dual 10GbE SFP+ Direct
INTERCONNECT: 10GbE Optical LinkTOTAL GPU MEMORY: 56 GB

DIRECT INQUIRY // CONTACT

RESPONSE: < 24HWARSAW, PL [CET]
>Ready for message dispatch
LOCATION
Warsaw, Poland
52.2297° N, 21.0122° E
UTC+1 [CET / CEST]
AVAILABILITY
Open for Contract
Remote Worldwide / Onsite EU
DIRECT INBOX ROUTING
DIRECT EMAIL
Personal Mailbox
jarek@jarekdawidzi.uk
Response: < 24 Hours
// PRODUCTION EXPERTISE & PIPELINE10+ YEARS EXPERIENCE
ROLEFX Lead / TD
SOLVERSVellum / Pyro / FLIP
PIPELINESolaris / USD / ACES
RENDER ENGINEKarma XPU / Mantra
// QUICK CONNECT
LINKEDIN / EMAIL

For immediate production bookings, NDA agreements, or remote contract inquiries, feel free to send an email or reach out on LinkedIn.