JAREK DAWIDZIUK
2026 Showreel Preview
MASTER SHOWREEL // 2026
01:36 • 4K UHD ACEScg
VOLUMETRIC & PROCEDURAL SHOWREELAvatar: The Last Airbender • John Wick 4 • The Boys • Black Panther
AVAILABLE FOR CONTRACT
WARSAW, PL [CET]
FX TD & Procedural

JAREK
DAWIDZIUK

High-end volumetric dynamics, Houdini Solaris USD lookdev, and custom GPU compute solvers.

// FILM & EPISODIC PRODUCTIONS (CHRONOLOGICAL)
Avatar: The Last Airbender Showcase
Avatar: The Last Airbender // 2024
Lead FX Artist
Pyro Sparse · Solaris USD · ACEScg
John Wick: Chapter 4 Showcase
John Wick: Chapter 4 // 2023
Senior FX TD
Houdini RBD · Custom Pyro · Mantra
Halo Showcase
Halo // 2022
Senior FX TD
Plasma Solvers · Vellum · Arnold
Cowboy Bebop Showcase
Cowboy Bebop // 2021
Senior FX Artist
FLIP Fluid · Pyro FX · Solaris
Jungle Cruise Showcase
Jungle Cruise // 2021
FX Simulation TD
FLIP Oceans · Foam Solvers · RenderMan
Terminator: Dark Fate Showcase
Terminator: Dark Fate // 2019
FX Artist
Liquid Metal FLIP · Vellum Cloth · Mantra
The Boys Showcase
The Boys // 2019
FX Technical Director
Houdini Vellum · Karma XPU · Deep Comp
Lost in Space Showcase
Lost in Space // 2018
FX TD
Sparse Pyro · RBD Bullet · V-Ray
Black Panther Showcase
Black Panther // 2018
FX Simulation Artist
Energy Solvers · POP Dynamics · Arnold GPU
Smallfoot Showcase
Smallfoot // 2018
FX Artist
Snow PBD · Volumetric Pyro · RenderMan
Thor: Ragnarok Showcase
Thor: Ragnarok // 2017
FX Artist
Lightning POPs · Pyro Volumes · Arnold
Guardians of the Galaxy Vol. 2 Showcase
Guardians of the Galaxy Vol. 2 // 2017
FX Technical Director
Procedural Growth · Pyro Cluster · Mantra
// APPLIED COMPUTE & SOLVERS
C++ / WGSL / CUDA
Multispectral & Hyperspectral Imagery PipelineDEPLOYED

High-throughput CUDA-accelerated processing engine for multispectral satellite and aerial sensor arrays with radiometric calibration and edge enhancement.

CUDA_C++Python_PyTorchTensorRTOpenCVSIMD_AVX512
Procedural Hex-Grid Terrain & Voxel SynthesisPRODUCTION_STABLE

Multi-octave fractional Brownian motion (fBm) and Dual Contouring voxel engine generating massive, infinitely scalable procedural terrains with level-of-detail.

C++20OpenVDBHoudini_EngineCompute_ShadersVEX
REAL-TIME SHADER ARCHITECTURES56 GB VRAM POOL
// HARDWARE INFRASTRUCTURE
LOCAL COMPUTE NODES
NODE 01 // LOOKDEV
CPU: i9-14900K (24C / 32T)
RAM: 128 GB DDR5 6000MHz
GPU: RTX 4090 (24GB VRAM)
OS: Linux Mint / CUDA 12.6
NODE 02 // COMPUTE
CPU: 9950X3D (16C / 32T V-Cache)
RAM: 128 GB DDR5 6400MHz
GPU: RTX 5090 (32GB VRAM)
LINK: Dual 10GbE SFP+ Direct
INTERCONNECT: 10GbE Optical LinkTOTAL GPU MEMORY: 56 GB

DIRECT INQUIRY // CONTACT

RESPONSE: < 24HWARSAW, PL [CET]
>Ready for message dispatch
LOCATION
Warsaw, Poland
52.2297° N, 21.0122° E
UTC+1 [CET / CEST]
AVAILABILITY
Open for Contract
Remote Worldwide / Onsite EU
DIRECT INBOX ROUTING
DIRECT EMAIL
Personal Mailbox
jarek@jarekdawidzi.uk
Response: < 24 Hours
// PRODUCTION EXPERTISE & PIPELINE10+ YEARS EXPERIENCE
ROLEFX Lead / TD
SOLVERSVellum / Pyro / FLIP
PIPELINESolaris / USD / ACES
RENDER ENGINEKarma XPU / Mantra
// QUICK CONNECT
LINKEDIN / EMAIL

For immediate production bookings, NDA agreements, or remote contract inquiries, feel free to send an email or reach out on LinkedIn.