> INITIALIZING WORKSTATION TELEMETRY...
GLOBAL MARITIME CHOKEPOINTS & GEOPOLITICAL COLLIDERS
GPU COMPUTE • 4,200 VESSELS
THE CHOKEPOINT PULSE10 CONFLICT NODES
Bab el-Mandeb / Southern Red Sea12.58°N, 43.33°E • Bab el-Mandeb Strait
CRITICAL_DEFLECTION
GLOBAL TRADE STAKES12% of global trade & 30% of global container volume
REROUTE LOGISTICS COST+10 to 14 days transit // +$1.2M fuel & insurance per voyage
>INTELLIGENCE BRIEFING:

Houthi ballistic missile & drone strikes forced 74% of container traffic around Africa's Cape of Good Hope, causing global supply chain bottlenecks and container shortages.

COLLIDER DYNAMICS: REPULSION ACTIVE (74% DEFLECTED)CLICK NODE TO TARGET
AUTOMATED GEOPOLITICAL DATA PIPELINE // CLOUDFLARE EDGE CACHEDAutomated Daily Synchronization • WGS84 Dynamic Projection • Collision Avoidance: ACTIVE
EDGE PIPELINE:ACTIVE [24H CACHE]

FILM & EPISODIC TELEMETRY

12 FEATURE PRODUCTIONS
Avatar: The Last Airbender Background Plate
01

Avatar: The Last Airbender

2024
// ROLE: Lead FX Artist

Combustion dynamics, vortex airbending shaders, and Solaris USD multi-shot lighting pipeline.

STACK:Pyro SparseSolaris USDACEScg
STUDIO: NETFLIX
John Wick: Chapter 4 Background Plate
02

John Wick: Chapter 4

2023
// ROLE: Senior FX TD

High-impact kinetic debris, ballistic glass shattering, muzzle flash volumetric interaction.

STACK:Houdini RBDCustom PyroMantra
STUDIO: LIONSGATE
Halo Background Plate
03

Halo

2022
// ROLE: Lead FX Artist

Plasma weaponry discharges, Covenant energy shielding, and heavy atmospheric drop-pod turbulence.

STACK:Houdini FLIPPyro SparseSolaris
STUDIO: PARAMOUNT+
The Boys (Season 3) Background Plate
04

The Boys (Season 3)

2022
// ROLE: Senior FX TD

Visceral gore kinematics, high-velocity laser decapitations, and Herogasm atmospheric blast waves.

STACK:Houdini VellumKarma XPUNuke Deep
STUDIO: AMAZON STUDIOS
Spider-Man: No Way Home Background Plate
05

Spider-Man: No Way Home

2021
// ROLE: Senior FX Artist

Multiverse dimensional rift geometry, Electro lightning discharges, and Sandman volumetric granular interaction.

STACK:Custom SolverGranular PBDSolaris
STUDIO: MARVEL STUDIOS / SONY
The Matrix Resurrections Background Plate
06

The Matrix Resurrections

2021
// ROLE: FX Technical Director

Bullet-time optical shockwaves, modal code rain disintegration, and architectural shattering.

STACK:Houdini PyroCustom VEXMantra
STUDIO: WARNER BROS.
American Gods (Season 3) Background Plate
07

American Gods (Season 3)

2021
// ROLE: Senior FX TD

Ornate divine disintegrations, ethereal gold leaf particle dynamics, and mystical blood fluids.

STACK:Houdini FLIPPyroSolaris
STUDIO: STARZ
Black Panther Background Plate
08

Black Panther

2018
// ROLE: FX Technical Director

Vibranium kinetic shockwave pulses, sonic cannon air distortion, and ancestral plane auroral volumes.

STACK:Houdini PyroVEX DisplacementsMantra
STUDIO: MARVEL STUDIOS
Avengers: Infinity War Background Plate
09

Avengers: Infinity War

2018
// ROLE: FX Technical Director

Infinity Stone energy blasts, planetary moon fragmentation, and cosmic portal atmospheric shockwaves.

STACK:Rigid Body POPsPyroDeep Comp
STUDIO: MARVEL STUDIOS
Pacific Rim: Uprising Background Plate
10

Pacific Rim: Uprising

2018
// ROLE: Senior FX Artist

Colossal Jaeger hydraulic cavitation, urban megastructure destruction, and plasma saber sparks.

STACK:Houdini RBDCustom FLIPMantra
STUDIO: LEGENDARY / UNIVERSAL
Thor: Ragnarok Background Plate
11

Thor: Ragnarok

2017
// ROLE: FX Artist

Asgardian lightning arcs, Fenris wolf water cavitation, and Berserker disintegration magic.

STACK:Custom VEXPyro SolverMantra
STUDIO: MARVEL STUDIOS
Guardians of the Galaxy Vol. 2 Background Plate
12

Guardians of the Galaxy Vol. 2

2017
// ROLE: FX Artist

Ego planet celestial energy blooms, hyperspace jump point warp fields, and laser battery flak.

STACK:Particle POPsVolume VOPsMantra
STUDIO: MARVEL STUDIOS

APPLIED COMPUTE & SOLVERS

C++ / WGSL / CUDA
Multispectral & Hyperspectral Imagery PipelineDEPLOYED

High-throughput CUDA-accelerated processing engine for multispectral satellite and aerial sensor arrays with radiometric calibration and edge enhancement.

CUDA_C++Python_PyTorchTensorRTOpenCVSIMD_AVX512
Procedural Hex-Grid Terrain & Voxel SynthesisPRODUCTION_STABLE

Multi-octave fractional Brownian motion (fBm) and Dual Contouring voxel engine generating massive, infinitely scalable procedural terrains with level-of-detail.

C++20OpenVDBHoudini_EngineCompute_ShadersVEX
REAL-TIME SHADER ARCHITECTURES56 GB VRAM POOL

HARDWARE INFRASTRUCTURE

LOCAL COMPUTE NODES
NODE 01 // LOOKDEV
CPU: i9-14900K (24C / 32T)
RAM: 128 GB DDR5 6000MHz
GPU: RTX 4090 (24GB VRAM)
OS: Linux Mint / CUDA 12.6
NODE 02 // COMPUTE
CPU: 9950X3D (16C / 32T)
RAM: 128 GB DDR5 6400MHz
GPU: RTX 5090 (32GB VRAM)
LINK: Dual 10GbE SFP+ Direct
INTERCONNECT: 10GbE Optical LinkTOTAL GPU MEMORY: 56 GB

DIRECT INQUIRY // CONTACT

RESPONSE: < 24HWARSAW, PL [CET]
>Ready for message dispatch
LOCATION
Warsaw, Poland
52.2297° N, 21.0122° E
UTC+1 [CET / CEST]
AVAILABILITY
Open for Contract
Remote Worldwide / Onsite EU
DIRECT INBOX ROUTING
DIRECT EMAIL
Personal Mailbox
jarek@jarekdawidzi.uk
Response: < 24 Hours
// PRODUCTION EXPERTISE & PIPELINE10+ YEARS EXPERIENCE
ROLEFX Lead / TD
SOLVERSVellum / Pyro / FLIP
PIPELINESolaris / USD / ACES
RENDER ENGINEKarma XPU / Mantra
// QUICK CONNECT
LINKEDIN / EMAIL

For immediate production bookings, NDA agreements, or remote contract inquiries, feel free to send an email or reach out on LinkedIn.