JAREK DAWIDZIUK // HUD
PARTITION_02 // APPLIED SIMULATION & HARDWARE COMPUTE

Applied Simulation & Systems

Low-level computational mechanics, procedural terrain synthesis, real-time WebGPU compute shaders, and multispectral sensor pipeline development executing on high-density localized compute nodes.

ACTIVE_PARTITION: 02_COMPUTE
WEBGPU • CUDA • 56GB VRAM
[ SWITCH TO ENTERTAINMENT VFX ] →
>_

Interactive_Compute_Shader.wgsl

CLICK / DRAG TO MANIPULATE VECTOR FIELD IN REAL-TIME
WEBGPU_COMPUTE // INITIALIZING...
ACTIVE_PARTICLES:25,000
RENDER_FPS:60.0 FPS
INTERACTION:CURSOR_ATTRACTOR

Infrastructure_Specs.sys

LOCAL_COMPUTE_CLUSTER // AIR-GAPPED HARDWARE TOPOLOGY
TOTAL NODES: 2|THROUGHPUT: NOMINAL
NODE-A // APPLIED-SIM-01
READY // STANDBY
Volumetric Solver & Multiprocessor Compute Blade
CPU:Intel Core i9-14900K (24 Cores / 32 Threads @ 6.0 GHz)
RAM:128 GB DDR5 ECC-Ready 6000MHz High-Bandwidth
GPU:NVIDIA GeForce RTX 4090 (24GB GDDR6X / 16,384 CUDA Cores)
STORAGE:4TB PCIe 5.0 NVMe Array (14,000 MB/s Read / Write)
OS_KERN:Linux Mint 22 (Custom Real-time Kernel 6.8 + CUDA 12.6)
LIVE TELEMETRYTEMP: 42°C
CPU LOAD18%
VRAM CONSUMPTION4.2 / 24.0 GB
NODE-B // NEURAL-COMPUTE-02
ACTIVE // COMPUTE_PIPELINE
High-Density AI & Parallel Simulation Rig
CPU:AMD Ryzen 9 9950X3D (16 Cores / 32 Threads 3D V-Cache)
RAM:128 GB DDR5 6400MHz Low-Latency Sub-system
GPU:NVIDIA GeForce RTX 5090 (32GB GDDR7 / 21,760 CUDA Cores)
STORAGE:8TB PCIe 5.0 RAID-0 Scratch Pool (26,000 MB/s)
OS_KERN:Linux Mint 22 (Isolated Containerized Runtime + ROCm / TensorRT)
LIVE TELEMETRYTEMP: 61°C
CPU LOAD84%
VRAM CONSUMPTION28.4 / 32.0 GB
> NETWORK & CLUSTER TOPOLOGY
INTERCONNECT
Dual 10GbE SFP+ Direct Optical Link (< 1.2µs Latency)
SECURITY MODEL
Hardware Air-Gap • TPM 2.0 • Full-Disk LUKS2 512-bit XTS
UNIFIED COMPUTE
56 GB Combined VRAM • 38,144 Total CUDA Cores
UPTIME
99.98% Local Node Availability (Zero Cloud Dependency)
>_

Algorithmic Engineering & Case Studies

4 DEPLOYED SYSTEMS
Multispectral Signal Processing & Computer VisionDEPLOYED

Multispectral & Hyperspectral Imagery Pipeline

High-throughput CUDA-accelerated processing engine for multispectral satellite and aerial sensor arrays with radiometric calibration and edge enhancement.

TARGET_COMPUTE_HARDWAREOPTIMIZED
BLADE:Node A // RTX 4090 24GB
VRAM:18.6 GB Allocated
THROUGHPUT:1.42 Gigapixels / sec
Spectral Bands:
16 Discrete Wavelength Bands (400nm - 1100nm)
Bit Depth:
16-bit Uncompressed GeoTIFF
Latency:
< 45ms / MegaPixel Frame
Algorithm:
Adaptive Bilateral Tensor Decomposition
>_CUDA_C++>_Python_PyTorch>_TensorRT>_OpenCV>_SIMD_AVX512
Procedural Generation & Voxel GeometryPRODUCTION_STABLE

Procedural Hex-Grid Terrain & Voxel Synthesis

Multi-octave fractional Brownian motion (fBm) and Dual Contouring voxel engine generating massive, infinitely scalable procedural terrains with level-of-detail.

TARGET_COMPUTE_HARDWAREOPTIMIZED
BLADE:Node B // 9950X3D + RTX 5090
VRAM:24.2 GB VRAM
THROUGHPUT:850 Million Voxels / sec
Terrain Scale:
64km x 64km Continuous Geometry
Voxel Resolution:
0.125m Minimal Cell Size
LOD Transitions:
Continuous Hermite Octree Blending
Noise Solvers:
Simplex 4D + Worley Cellular Noise
>_C++20>_OpenVDB>_Houdini_Engine>_Compute_Shaders>_VEX
Compiler Tooling & WebGPU AccelerationACTIVE_COMPUTE

VEX-to-WGSL Realtime Compute Pipeline

High-performance Abstract Syntax Tree (AST) translator transpiling Houdini VEX point/volume wrangle expressions directly into optimized WebGPU WGSL compute shaders.

TARGET_COMPUTE_HARDWAREOPTIMIZED
BLADE:Universal Client GPU / WebGPU Adapter
VRAM:Dynamic Ring Buffer Allocation
THROUGHPUT:2.5M Particle Evals @ 60 FPS
Transpilation Speed:
< 12ms AST Walk & CodeGen
Intrinsic Coverage:
94% Houdini Math & Vector Intrinsics
Memory Model:
Direct StorageBuffer Read/Write
Precision:
f32 High Precision IEEE-754
>_WebGPU>_WGSL>_Rust>_WebAssembly>_TypeScript
Computational Fluid Dynamics & PhysicsPRODUCTION_STABLE

Aerospace Micro-Turbulence Fluid Solver

D3Q19 / D3Q27 Lattice Boltzmann Method (LBM) solver optimized for multi-GPU simulation of high Reynolds number aerodynamic flows and acoustic pressure waves.

TARGET_COMPUTE_HARDWAREOPTIMIZED
BLADE:Node A + Node B Combined SFP+ Cluster
VRAM:56 GB Unified VRAM
THROUGHPUT:1.85 GLUPS (Giga Lattice Updates / sec)
Lattice Topology:
D3Q19 Incompressible Model
Reynolds Envelope:
Re = 10^4 to 10^7
Boundary Method:
Immersed Boundary Method (IBM)
Acoustic Capture:
Direct Ffowcs Williams-Hawkings (FW-H)
>_CUDA>_C++20>_OpenMP>_MPI>_OptiX
>_

AIR_GAPPED_OPERATIONAL_SECURITY_SPEC

ISO/IEC 27001 ALIGNED
01 // Physical Isolation

Independent local network bus with zero external routing telemetry. Encrypted scratch arrays with physical key removal.

02 // Deterministic Compute

Mathematical simulation kernels adhere to IEEE-754 precision standards with full reproducibility across CUDA and WebGPU backends.

03 // Encrypted Comms

Inbound proposals and mission parameters processed exclusively via 4096-bit RSA PGP cryptographic handshakes.